Glossary & quick answers
Plain-language definitions and answers to the questions that interrupt a hunt.
The language of the Moonkeep
| Term | Meaning |
|---|---|
| Blessing | One level-up choice: weapon, passive or recovery. |
| Build | Your current combination of weapons, passive levels and evolutions. |
| Catalogue | A versioned set of content definitions such as weapons, heroes and enemies. |
| Clear | A successfully completed hunt, not merely surviving to a timer. |
| Evolution / awakening | A weapon transformation granted by a chest after its recipe is met. |
| Guardian | A major timed boss encounter; the final guardian completes a standard hunt once the other guardians are resolved. |
| Pinned | A configuration saved for a run so later updates do not change its rules. |
| Proc / status | An additional effect an attack explicitly applies, such as burn or chill. |
| Seed | The starting value for deterministic random choices. |
| Telegraph | A visible warning that announces an attack before damage resolves. |
| UTC day | A date boundary in UTC, used for the shared Daily challenge rather than your local midnight. |
Why did my chest not evolve my weapon?
Check the exact base weapon, its required level, and the matching passive in your own build. A chest collected before the requirements are met gives XP and healing instead. If several recipes qualify, another eligible evolution can be selected.
Will I keep my evolved weapon?
No. An evolution belongs to the current hunt. Your account keeps its collection unlocks, progression, currencies and recorded results; the next hunt starts a new combat build.
Why are enemies still moving with my menu open?
Only ordinary Solo supports pausing. Co-op and Daily menus do not freeze combat. Level-up choices pause combat separately for the choice window.
Do I need to buy something to unlock heroes?
No. Hero and weapon unlocks have gameplay routes. Moon Tokens can accelerate eligible unlocks, but costumes add no combat stats and Daily uses a normalized pool. Live ETH purchasing is not accepted as working in this alpha.
Can I refresh and continue the same hunt?
No. The current reconnect feature handles a short unexpected network drop within the existing client session. Refreshing or closing the tab does not create a resumable saved hunt.
Where should I start?
Read Your first hunt, then Blessings & build crafting. Use the reference chapters to look up a specific item, and Settings & troubleshooting if sound, performance or connectivity gets in the way. The official project account is @gloamfallrh on X.
Rules describe the 0.2.0 defaults. Catalogue entries follow the loaded collection; active hunts and stored Daily challenges keep their own pinned rules.
Implementation references: docs/GAME_DESIGN.md · docs/ECONOMY.md · docs/NETWORKING.md