THE MOONKEEP ARCHIVES · FIELD GUIDE 0.2.0

The Gloamfall Codex

Know the magic. Read the darkness.
Everything you need for the journey between dusk and dawn.

18 chaptersComplete catalogue referenceNo sign-in needed

Glossary & quick answers

Plain-language definitions and answers to the questions that interrupt a hunt.

The language of the Moonkeep

Scroll the table sideways to read every column →
TermMeaning
BlessingOne level-up choice: weapon, passive or recovery.
BuildYour current combination of weapons, passive levels and evolutions.
CatalogueA versioned set of content definitions such as weapons, heroes and enemies.
ClearA successfully completed hunt, not merely surviving to a timer.
Evolution / awakeningA weapon transformation granted by a chest after its recipe is met.
GuardianA major timed boss encounter; the final guardian completes a standard hunt once the other guardians are resolved.
PinnedA configuration saved for a run so later updates do not change its rules.
Proc / statusAn additional effect an attack explicitly applies, such as burn or chill.
SeedThe starting value for deterministic random choices.
TelegraphA visible warning that announces an attack before damage resolves.
UTC dayA date boundary in UTC, used for the shared Daily challenge rather than your local midnight.

Why did my chest not evolve my weapon?

Check the exact base weapon, its required level, and the matching passive in your own build. A chest collected before the requirements are met gives XP and healing instead. If several recipes qualify, another eligible evolution can be selected.

Will I keep my evolved weapon?

No. An evolution belongs to the current hunt. Your account keeps its collection unlocks, progression, currencies and recorded results; the next hunt starts a new combat build.

Why are enemies still moving with my menu open?

Only ordinary Solo supports pausing. Co-op and Daily menus do not freeze combat. Level-up choices pause combat separately for the choice window.

Do I need to buy something to unlock heroes?

No. Hero and weapon unlocks have gameplay routes. Moon Tokens can accelerate eligible unlocks, but costumes add no combat stats and Daily uses a normalized pool. Live ETH purchasing is not accepted as working in this alpha.

Can I refresh and continue the same hunt?

No. The current reconnect feature handles a short unexpected network drop within the existing client session. Refreshing or closing the tab does not create a resumable saved hunt.

Where should I start?

Read Your first hunt, then Blessings & build crafting. Use the reference chapters to look up a specific item, and Settings & troubleshooting if sound, performance or connectivity gets in the way. The official project account is @gloamfallrh on X.

About this chapter

Rules describe the 0.2.0 defaults. Catalogue entries follow the loaded collection; active hunts and stored Daily challenges keep their own pinned rules.

Implementation references: docs/GAME_DESIGN.md · docs/ECONOMY.md · docs/NETWORKING.md