THE MOONKEEP ARCHIVES · FIELD GUIDE 0.2.0

The Gloamfall Codex

Know the magic. Read the darkness.
Everything you need for the journey between dusk and dawn.

18 chaptersComplete catalogue referenceNo sign-in needed

Worlds & difficulty

The five biomes, their unlock paths, wave progression, and difficulty multipliers.

Choose the pressure

Difficulty changes enemy health, damage, spawn intensity and speed, as well as elite pressure and Gold rewards. Nightmare requires a Hard clear of the corresponding biome.

Values below are catalogue multipliers. Party size, elapsed time and the run’s pinned balance can further affect encounters.

Scroll the table sideways to read every column →
DifficultyHPDamageSpawnSpeedGoldElite factor
Normal
Hard1.3×1.35×1.22×1.08×1.5×1.4×
Nightmare1.65×1.75×1.5×1.15×1.8×

Moonlit Graveyard

Where the forgotten wake

Follow the wisps beyond the old iron gate. The graves have begun to sing.

  • Unlock: Available from the beginning.
  • Final guardian: The Bellkeeper, Warden of the Hollow Moon.
  • Landmarks are decorative and do not block movement. Keep track of open ground rather than relying on walls for safety.
Scroll the table sideways to read every column →
TimeEnemy variety tierAuthored spawn rateExtra elite event
00:0022
01:3042.8
03:0073.2Yes
05:0083.5
07:3094.2Yes
10:00104.5
12:30115.2Yes
15:00126
17:30126.5Yes
20:00127
23:00129

Witchwood

Something beautiful has gone astray

An enchanted forest tangles its roots around an old and hungry spell.

  • Unlock: 1 total victories.
  • Final guardian: Mother Briar, The Heart Beneath the Roots.
  • Landmarks are decorative and do not block movement. Keep track of open ground rather than relying on walls for safety.
Scroll the table sideways to read every column →
TimeEnemy variety tierAuthored spawn rateExtra elite event
00:0022
01:3042.8
03:0073.2Yes
05:0083.5
07:3094.2Yes
10:00104.5
12:30115.2Yes
15:00126
17:30126.5Yes
20:00127
23:00129

Crimson Keep

A banquet without a dawn

Rose petals settle on moonlit stone. The castle is expecting you.

  • Unlock: 2 total victories.
  • Final guardian: Count Nocturne, The Last Host.
  • Landmarks are decorative and do not block movement. Keep track of open ground rather than relying on walls for safety.
Scroll the table sideways to read every column →
TimeEnemy variety tierAuthored spawn rateExtra elite event
00:0022
01:3042.8
03:0073.2Yes
05:0083.5
07:3094.2Yes
10:00104.5
12:30115.2Yes
15:00126
17:30126.5Yes
20:00127
23:00129

Frostbound Cathedral

The last prayer hangs in the air

Under frozen stained glass, something has answered the choir.

  • Unlock: 3 total victories.
  • Final guardian: Saint of Silence, The Frozen Choir.
  • Landmarks are decorative and do not block movement. Keep track of open ground rather than relying on walls for safety.
Scroll the table sideways to read every column →
TimeEnemy variety tierAuthored spawn rateExtra elite event
00:0022
01:3042.8
03:0073.2Yes
05:0083.5
07:3094.2Yes
10:00104.5
12:30115.2Yes
15:00126
17:30126.5Yes
20:00127
23:00129

Infernal Gardens

Even the dark can blossom

A thousand glowing flowers hide the roots of a waking inferno.

  • Unlock: 4 total victories.
  • Final guardian: The Ember Orchid, Beauty at the End of Night.
  • Landmarks are decorative and do not block movement. Keep track of open ground rather than relying on walls for safety.
Scroll the table sideways to read every column →
TimeEnemy variety tierAuthored spawn rateExtra elite event
00:0022
01:3042.8
03:0073.2Yes
05:0083.5
07:3094.2Yes
10:00104.5
12:30115.2Yes
15:00126
17:30126.5Yes
20:00127
23:00129
About this chapter

Rules describe the 0.2.0 defaults. Catalogue entries follow the loaded collection; active hunts and stored Daily challenges keep their own pinned rules.

Implementation references: content/index.ts · content/encounters.ts · game-core/engine.ts