THE MOONKEEP ARCHIVES · FIELD GUIDE 0.2.0

The Gloamfall Codex

Know the magic. Read the darkness.
Everything you need for the journey between dusk and dawn.

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Guardians & boss patterns

Every timed guardian, final boss, and attack pattern across the five worlds.

Prepare for the warning

A six-second warning announces the next guardian. Arrival brings a name, a dedicated sound, boss music and a health bar. Each guardian changes phase at 65% and 30% HP; expect greater pressure as the fight progresses.

Intermediate guardians award XP, healing and chests. Their defeat is progress toward the clear; it does not grant the final victory Gold bonus. Daily Hunts use their stored objective instead of this standard five-fight schedule.

The nine pattern families

Scroll the table sideways to read every column →
PatternResponse
ringAn expanding projectile ring leaves a gap. Look for the opening before committing to a direction.
chargeA warned rush targets an approach line. Sidestep once the direction is clear.
sigilsMarked ground becomes dangerous after a delay. Move out of the marks.
thornsGround hazards constrain movement. Preserve a safe route between them.
spiralRotating projectile lanes demand steady movement through openings.
summonAdds arrive around the boss. Control the crowd while keeping an exit.
teleportThe boss relocates, leaves a hazard and fires a spread. Track the new position.
shieldDamage is reduced during a short shield and adds arrive. Use the window to reposition.
sweepSpaced ground marks form a sweeping attack. Move into the gaps between marks.

Moonlit Graveyard guardians

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ArrivalGuardianTitleBase HPPatterns
05:00The Grave WardenKeeper of the rusted keys2,400charge, sigils
10:00Morrow, the Bone CartA procession without mourners5,600summon, ring
15:00The Veiled BrideShe waits beyond the gate8,800teleport, thorns
20:00The Ossuary KingEvery skull a borrowed crown12,500shield, sweep, summon
25:00The BellkeeperWarden of the Hollow Moon18,000ring, charge, sigils

Witchwood guardians

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ArrivalGuardianTitleBase HPPatterns
05:00BristlebackThe thorn-crowned boar2,400charge, thorns
10:00The Walking CauldronA very hungry supper5,600sigils, summon
15:00The Lantern QueenFollow no borrowed light8,800teleport, spiral
20:00Oakheart the HollowThe forest remembers12,500shield, sweep, thorns
25:00Mother BriarThe Heart Beneath the Roots19,500thorns, sigils, spiral

Crimson Keep guardians

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ArrivalGuardianTitleBase HPPatterns
05:00Sir RustThe banquet gatekeeper2,400charge, sweep
10:00The Scarlet CarriageDinner is arriving5,600ring, summon
15:00Lady SanguineThe last dance8,800teleport, sigils
20:00The Rose RegentA throne of thorns12,500shield, spiral, charge
25:00Count NocturneThe Last Host21,000charge, ring, spiral

Frostbound Cathedral guardians

Scroll the table sideways to read every column →
ArrivalGuardianTitleBase HPPatterns
05:00The Rime ConfessorKneel before winter2,400sweep, sigils
10:00The Bell of WinterIts toll freezes the soul5,600ring, thorns
15:00The Glass SeraphSix wings, no mercy8,800teleport, spiral
20:00The Frozen AbbotA prayer with no ending12,500shield, summon, sigils
25:00Saint of SilenceThe Frozen Choir22,500sigils, ring, thorns

Infernal Gardens guardians

Scroll the table sideways to read every column →
ArrivalGuardianTitleBase HPPatterns
05:00ThornjawThe rose-eating beast2,400charge, thorns
10:00The Cinder CrucibleWhere wildflowers burn5,600sigils, spiral
15:00The Ash EmpressHer wings eclipse the moon8,800teleport, ring
20:00The Root of RuinAn inferno beneath the soil12,500shield, sweep, summon
25:00The Ember OrchidBeauty at the End of Night24,000spiral, thorns, charge
About this chapter

Rules describe the 0.2.0 defaults. Catalogue entries follow the loaded collection; active hunts and stored Daily challenges keep their own pinned rules.

Implementation references: content/encounters.ts · content/index.ts · game-core/engine.ts