THE MOONKEEP ARCHIVES · FIELD GUIDE 0.2.0

The Gloamfall Codex

Know the magic. Read the darkness.
Everything you need for the journey between dusk and dawn.

18 chaptersComplete catalogue referenceNo sign-in needed

Weapon compendium

All base weapons with behavior, targeting, raw component values, unlocks, and evolution links.

102 sections

Read a weapon before choosing it

Expand an entry for its authored attack components. These are base values before weapon-level scaling, hero/passive stats, critical hits, conditions and difficulty. Base damage is per component, not a promise of damage per second.

Area and projectile speed use arena units. Amount describes the component’s base count. Targeting may follow the nearest enemy, a random enemy, the farthest target, your facing direction or your rear. Not all weapons have an evolution.

Twenty behavior families

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FamilyHow to use it
projectileAimed shots travel through the arena. Facing and rear targeting depend on your movement direction.
fanA spread of shots covers a wider angle. Position to place several paths through a group.
arcA broad melee sweep strikes enemies within reach. Keep targets on the attack side.
orbitDamage revolves around you. Move so threats cross the orbit.
boomerangA projectile curves back toward its owner, covering the outbound and return path.
auraA persistent nearby damage zone favors keeping enemies within its reach.
poolA ground zone damages enemies that remain inside it. Lead a pursuing crowd across it.
strikeAn area strike targets a location. Gather enemies before its next activation.
chainDamage jumps between nearby targets; later links deal less damage. Crowds provide connections.
beamA narrow line passes through targets. Lining enemies up improves coverage.
summonA companion-like damage zone follows the player and contributes automatic attacks.
homingProjectiles steer toward enemies, helping maintain pressure while you reposition.
waveA traveling attack covers a corridor through the crowd.
bombardDelayed area attacks punish enemies at their marked locations.
trapA placed hazard rewards leading enemies through a prepared route.
retaliateA reactive close-range attack depends on recent damage. Avoid treating incoming hits as free damage.
rotatingRotating attack zones sweep around the player and punish nearby crowds.
novaA ring of projectiles spreads outward. Strong coverage around a surrounded position.
coneA directional burst covers an angle in front of the attack direction.
bounceProjectiles ricochet toward additional enemies while bounces remain.
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A sweeping silver crescent cuts the closest threats.

  • physical · arc · physical · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Blooming Blade; requires Blood Rose level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
arc · nearest281.1s1112 / 1.2s8 pierce
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A patient violet orb circles its keeper.

  • arcane · orbit · arcane · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Astral Orrery; requires Blood Chalice level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
orbit · nearest181.1s194 / 2.6scurse
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A crimson needle seeks the nearest heartbeat.

  • blood · homing · blood · missingHp · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Scarlet Thread; requires Dusk Hourglass level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · nearest181.1s175 / 1.2sbleed · missingHp scaling
Link to entry ↗

A swift arrow pierces the night.

  • physical · projectile · physical · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Eclipse Longbow; requires Moon Lens level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
projectile · nearest181.1s175 / 1.2s2 pierce
Link to entry ↗

A small sanctuary sears nearby shadows.

  • holy · aura · holy · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Cathedral of Dawn; requires Raven Feather level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
aura · nearest90.7s1100 / 1.2s
Link to entry ↗

A loyal little skeleton hunts alongside you.

  • shadow · summon · shadow · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Grave Court; requires Last Candle level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest181.1s1160 / 6s
Link to entry ↗

Leave a sparkling patch beneath a distant enemy.

  • arcane · pool · arcane · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Faerie Parliament; requires Twin Crown level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
pool · nearest181.1s182 / 3sslow
Link to entry ↗

A heavy axe returns through the horde.

  • physical · boomerang · physical · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Barrow Reaper; requires Night Clover level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
boomerang · nearest181.1s122 / 1.2s4 pierce
Link to entry ↗

Lob embers into clusters of enemies.

  • fire · bombard · fire · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Phoenix Vigil; requires Wisp Lantern level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bombard · nearest182.4s288 / 1.2sburn
Link to entry ↗

Scatter three needles of numbing ice.

  • frost · fan · frost · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Winter Seamstress; requires Velvet Boots level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
fan · nearest181.1s375 / 1.2schill
Link to entry ↗

Lightning leaps between nearby foes.

  • lightning · chain · lightning · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Tempest Covenant; requires Silver Mail level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
chain · nearest181.1s4135 / 1.2sstun
Link to entry ↗

Unfurl a thorny bloom in every direction.

  • blood · nova · blood · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Crimson Arboretum; requires Roseheart level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
nova · nearest181.1s8125 / 1.2sbleed
Link to entry ↗

A wandering moth chases the farthest shadow.

  • holy · homing · holy · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Luminous Migration; requires Sacred Dew level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · farthest181.1s175 / 3s
Link to entry ↗

A broad wave of ink marks everything it crosses.

  • shadow · wave · shadow · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Drowned Coronation; requires Ivory Fang level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
wave · nearest181.1s148 / 1.2smark · 12 pierce
Link to entry ↗

Plant poisonous mushrooms along your path.

  • poison · trap · poison · movement · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Spore Kingdom; requires Black Mirror level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
trap · nearest181.1s175 / 8spoison · movement scaling
Link to entry ↗

A narrow ray draws a line through the crowd.

  • arcane · beam · arcane · maximum level 8
  • Gameplay unlock: Available from the beginning.
  • Evolution: Prismatic Horizon; requires Iron Bell level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
beam · nearest181.1s1480 / 1.2s16 pierce
Link to entry ↗

Hot coals ricochet between targets and leave burns.

  • fire · bounce · fire · maximum level 8
  • Gameplay unlock: 1,360 total kills.
  • Evolution: Ashen Fireworks; requires Spirit Anchor level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bounce · nearest181.1s175 / 1.2sburn · 3 bounces
Link to entry ↗

A wide, short-lived frost fan protects your retreat.

  • frost · cone · frost · maximum level 8
  • Gameplay unlock: 1,445 total kills.
  • Evolution: Boreal Refuge; requires Frost Veil level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
cone · rear181.1s575 / 0.7schill
Link to entry ↗

Taking a hit releases a poisonous crown of thorns.

  • poison · retaliate · poison · missingHp · maximum level 8
  • Gameplay unlock: 1,530 total kills.
  • Evolution: Queen of Thorns; requires Blood Rose level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
retaliate · nearest181.1s1075 / 1.2spoison · missingHp scaling
Link to entry ↗

A small sun rotates at arm’s length, scouring a moving corridor.

  • holy · rotating · holy · maximum level 8
  • Gameplay unlock: 1,615 total kills.
  • Evolution: Solar Procession; requires Blood Chalice level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
rotating · nearest183s1145 / 4svulnerability
Link to entry ↗

Pin a distant foe beneath a delayed falling star.

  • arcane · strike · arcane · maximum level 8
  • Gameplay unlock: 1,700 total kills.
  • Evolution: Falling Constellation; requires Dusk Hourglass level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
strike · farthest682.7s165 / 1.2s
Link to entry ↗

A backward quill marks pursuit while you flee.

  • shadow · projectile · shadow · movement · maximum level 8
  • Gameplay unlock: 1,785 total kills.
  • Evolution: Raven Scripture; requires Moon Lens level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
projectile · rear181.1s175 / 1.2smark · movement scaling · 3 pierce
Link to entry ↗

A slow toll drives a circle of holy sparks outward.

  • holy · nova · holy · maximum level 8
  • Gameplay unlock: 1,870 total kills.
  • Evolution: Pilgrim’s Sunrise; requires Raven Feather level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
nova · nearest183s1275 / 3s
Link to entry ↗

Your footsteps leave a persistent ribbon of flame.

  • fire · pool · fire · maximum level 8
  • Gameplay unlock: 1,955 total kills.
  • Evolution: Nine-Tailed Hearth; requires Last Candle level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
pool · rear181s140 / 5sburn
trap · nearest101.7s145 / 4sburn
Link to entry ↗

Throw a pair of knucklebones that tumble between foes.

  • physical · bounce · physical · maximum level 8
  • Gameplay unlock: 2,040 total kills.
  • Evolution: Ossuary Gambit; requires Twin Crown level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bounce · nearest181.1s215 / 1.2s5 bounces
Link to entry ↗

Three precise prismatic rays pierce marked formations.

  • arcane · fan · arcane · maximum level 8
  • Gameplay unlock: 2,125 total kills.
  • Evolution: Prism Cathedral; requires Night Clover level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
fan · nearest181.1s375 / 1.2svulnerability · 4 pierce
Link to entry ↗

A ghostly key finds the farthest enemy and opens a curse.

  • shadow · homing · shadow · maximum level 8
  • Gameplay unlock: 2,210 total kills.
  • Evolution: Keeper of Lost Doors; requires Wisp Lantern level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · farthest181.1s175 / 4scurse · 1 pierce
Link to entry ↗

Heavy poppies erupt when enemies approach your trail.

  • physical · trap · physical · maximum level 8
  • Gameplay unlock: 2,295 total kills.
  • Evolution: Iron Conservatory; requires Velvet Boots level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
trap · nearest652.5s1115 / 7s
Link to entry ↗

Two electric needles circle close and briefly stun.

  • lightning · orbit · lightning · maximum level 8
  • Gameplay unlock: 2,380 total kills.
  • Evolution: Thunder Loom; requires Silver Mail level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
orbit · nearest182s266 / 2sstun
Link to entry ↗

A broad crimson ribbon bleeds the crowd behind you.

  • blood · wave · blood · maximum level 8
  • Gameplay unlock: 2,465 total kills.
  • Evolution: Scarlet Labyrinth; requires Roseheart level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
wave · rear181.1s160 / 1.2sbleed · 20 pierce
Link to entry ↗

A golden thread stitches a distant group with vulnerability.

  • holy · chain · holy · maximum level 8
  • Gameplay unlock: 2,550 total kills.
  • Evolution: Golden Tapestry; requires Sacred Dew level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
chain · farthest131.1s6160 / 1.2svulnerability
Link to entry ↗

Scalding tea splashes unpredictable patches of ground.

  • fire · bombard · fire · maximum level 8
  • Gameplay unlock: 2,635 total kills.
  • Evolution: Cinder Banquet; requires Ivory Fang level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bombard · random182.8s358 / 1.2sburn
Link to entry ↗

A returning shepherd’s crook chills and pushes the herd.

  • frost · boomerang · frost · maximum level 8
  • Gameplay unlock: 2,720 total kills.
  • Evolution: Shepherd of Winter; requires Black Mirror level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
boomerang · nearest181.1s175 / 2.5schill · 7 pierce
Link to entry ↗

A chord of curses sweeps the way you are facing.

  • shadow · cone · shadow · maximum level 8
  • Gameplay unlock: 2,805 total kills.
  • Evolution: Orchestra of the Hollow; requires Iron Bell level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
cone · facing181.1s775 / 1scurse
Link to entry ↗

A stone fledgling follows enemies and batters them away.

  • physical · summon · physical · maximum level 8
  • Gameplay unlock: 2,890 total kills.
  • Evolution: Gargoyle Matriarch; requires Spirit Anchor level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest326s1210 / 8s
Link to entry ↗

Close blades shear the crowd harder as enemies gather.

  • shadow · arc · shadow · crowd · maximum level 8
  • Gameplay unlock: 2,975 total kills.
  • Evolution: Midnight Tailor; requires Frost Veil level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
arc · nearest300.8s185 / 1.2svulnerability · crowd scaling
Link to entry ↗

A thorny line lashes far and poisons every enemy it crosses.

  • poison · beam · poison · maximum level 8
  • Gameplay unlock: 3,060 total kills.
  • Evolution: Garden of Barbs; requires Blood Rose level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
beam · nearest181.5s1380 / 1.2spoison
Link to entry ↗

Three little lights hunt nearby shadows together.

  • holy · summon · holy · maximum level 8
  • Gameplay unlock: 3,145 total kills.
  • Evolution: A Thousand Small Suns; requires Blood Chalice level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest84.5s3115 / 5s
Link to entry ↗

A wounded heart sends stronger pulses as health falls.

  • blood · aura · blood · missingHp · maximum level 8
  • Gameplay unlock: 3,230 total kills.
  • Evolution: Heart of the Mourning; requires Dusk Hourglass level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
aura · nearest101s1110 / 1.2sbleed · missingHp scaling
Link to entry ↗

Brittle notes leap across foes, slowing an advancing line.

  • frost · chain · frost · maximum level 8
  • Gameplay unlock: 3,315 total kills.
  • Evolution: Frozen Carillon; requires Moon Lens level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
chain · nearest241.8s3200 / 1.2schill
Link to entry ↗

A cutting card strikes harder when your critical chance grows.

  • blood · projectile · blood · critical · maximum level 8
  • Gameplay unlock: 3,400 total kills.
  • Evolution: Velvet Guillotine; requires Raven Feather level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
projectile · nearest181.1s175 / 1.2smark · critical scaling · 1 pierce
Link to entry ↗

Four hands of a lost compass sweep a wide ring.

  • shadow · rotating · shadow · maximum level 8
  • Gameplay unlock: 3,485 total kills.
  • Evolution: Compass of the Dead; requires Last Candle level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
rotating · nearest123.8s4180 / 3s
Link to entry ↗

Shatter a vial of dawn over an enemy after a warning flash.

  • holy · strike · holy · maximum level 8
  • Gameplay unlock: 3,570 total kills.
  • Evolution: Unbottled Daybreak; requires Twin Crown level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
strike · nearest853.2s1110 / 1.2svulnerability
Link to entry ↗

A circling broom scatters pursuit; movement strengthens the sweep.

  • arcane · boomerang · arcane · movement · maximum level 8
  • Gameplay unlock: 3,655 total kills.
  • Evolution: Witch’s Wild Ride; requires Night Clover level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
boomerang · rear181.1s175 / 1.2smovement scaling · 9 pierce
Link to entry ↗

Two faithful shadows grow fierce with every vanquished foe.

  • shadow · summon · shadow · kills · maximum level 8
  • Gameplay unlock: 3,740 total kills.
  • Evolution: The Endless Pack; requires Wisp Lantern level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest166s275 / 7skills scaling
Link to entry ↗

An acorn bursts with a stunning spark when stepped on.

  • lightning · trap · lightning · maximum level 8
  • Gameplay unlock: 3,825 total kills.
  • Evolution: Copper Worldtree; requires Velvet Boots level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
trap · nearest362.6s196 / 10sstun
Link to entry ↗

Slow drifting bubbles seek targets and linger in their path.

  • frost · homing · frost · maximum level 8
  • Gameplay unlock: 3,910 total kills.
  • Evolution: Opaline Winter; requires Silver Mail level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · nearest101.1s475 / 5sslow
Link to entry ↗

A bed of magical roses grows beneath a random enemy.

  • blood · pool · blood · maximum level 8
  • Gameplay unlock: 3,995 total kills.
  • Evolution: Throne of Roses; requires Roseheart level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
pool · random143s1135 / 4sbleed
Link to entry ↗

A broken reflection answers wounds with marking shards.

  • shadow · retaliate · shadow · critical · maximum level 8
  • Gameplay unlock: 4,080 total kills.
  • Evolution: Midnight Reflections; requires Sacred Dew level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
retaliate · nearest161.1s1475 / 1.2smark · critical scaling · 2 pierce
Link to entry ↗

A slender, far-reaching stitch of frozen light.

  • frost · beam · frost · maximum level 8
  • Gameplay unlock: 4,165 total kills.
  • Evolution: Aurora Unbound; requires Ivory Fang level 1 and weapon level 8, then a chest.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
beam · nearest311.6s1620 / 1.2schill
Link to entry ↗

One quick fang hunts weak points at critical strength.

  • physical · homing · physical · critical · maximum level 8
  • Gameplay unlock: 4,250 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · nearest330.9s175 / 1scritical scaling
Link to entry ↗

A broad sleepy bloom slows groups before the poison bites.

  • poison · trap · poison · maximum level 8
  • Gameplay unlock: 4,335 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
trap · nearest103s1145 / 9sslow
pool · nearest73s195 / 3spoison
Link to entry ↗

A crown of six cinders burns the innermost ring.

  • fire · orbit · fire · maximum level 8
  • Gameplay unlock: 4,420 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
orbit · nearest83s648 / 3sburn
Link to entry ↗

Three large runes collapse onto separate enemies.

  • arcane · strike · arcane · maximum level 8
  • Gameplay unlock: 4,505 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
strike · random452.6s372 / 1.2s
Link to entry ↗

A heavy pulse echoes slowly outward, carrying a curse.

  • shadow · nova · shadow · maximum level 8
  • Gameplay unlock: 4,590 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
nova · nearest124s1675 / 5scurse
Link to entry ↗

The shield answers a blow with a dense ring of repelling light.

  • holy · retaliate · holy · maximum level 8
  • Gameplay unlock: 4,675 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
retaliate · nearest221.1s875 / 1.2svulnerability · 5 pierce
Link to entry ↗

Two forks of lightning pierce and stun the front line.

  • lightning · fan · lightning · maximum level 8
  • Gameplay unlock: 4,760 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
fan · nearest241.1s275 / 1.2sstun · 6 pierce
Link to entry ↗

A wide reaping sweep grows with accumulated kills.

  • shadow · arc · shadow · kills · maximum level 8
  • Gameplay unlock: 4,845 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
arc · nearest402.2s1165 / 1.2skills scaling
Link to entry ↗

A banner marks enemies gathering around its bearer.

  • holy · aura · holy · crowd · maximum level 8
  • Gameplay unlock: 4,930 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
aura · nearest70.9s1150 / 1.2smark · crowd scaling
Link to entry ↗

A jewel-backed beetle draws a wandering damaging trail.

  • arcane · summon · arcane · maximum level 8
  • Gameplay unlock: 5,015 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest237s1230 / 9s
pool · nearest92.5s144 / 2svulnerability
Link to entry ↗

A scarlet clock hand sweeps farther as health falls.

  • blood · rotating · blood · missingHp · maximum level 8
  • Gameplay unlock: 5,100 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
rotating · nearest354s1215 / 4sbleed · missingHp scaling
Link to entry ↗

A lucky cold coin bounces through seven pairs of hands.

  • frost · bounce · frost · maximum level 8
  • Gameplay unlock: 5,185 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bounce · nearest201.1s175 / 3schill · 7 bounces
Link to entry ↗

A cursed kite circles far from your shoulders.

  • shadow · orbit · shadow · maximum level 8
  • Gameplay unlock: 5,270 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
orbit · nearest264s1215 / 5scurse
Link to entry ↗

Sticky enchanted honey slows a broad patch of ground.

  • poison · pool · poison · maximum level 8
  • Gameplay unlock: 5,355 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
pool · nearest63.5s1180 / 5sslow
Link to entry ↗

Movement sends a wave of dawn behind your footsteps.

  • holy · wave · holy · movement · maximum level 8
  • Gameplay unlock: 5,440 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
wave · rear181.1s140 / 1.2svulnerability · movement scaling · 18 pierce
Link to entry ↗

A steaming kettle rains five little stars at random.

  • arcane · bombard · arcane · maximum level 8
  • Gameplay unlock: 5,525 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bombard · random283.3s548 / 1.2s
Link to entry ↗

A pair of hungry ravens pecks bleeding wounds.

  • blood · summon · blood · kills · maximum level 8
  • Gameplay unlock: 5,610 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest185s275 / 6sbleed · kills scaling
Link to entry ↗

Petals scatter in a slow and lingering ring of ice.

  • frost · nova · frost · maximum level 8
  • Gameplay unlock: 5,695 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
nova · nearest122.8s1875 / 3.5schill
Link to entry ↗

A close cloud of incense lays a persistent curse.

  • shadow · aura · shadow · maximum level 8
  • Gameplay unlock: 5,780 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
aura · nearest80.6s185 / 3scurse
Link to entry ↗

Moving quickly drives a long silver spur through the chase.

  • physical · projectile · physical · movement · maximum level 8
  • Gameplay unlock: 5,865 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
projectile · facing261.6s175 / 1.2smovement scaling · 8 pierce
Link to entry ↗

Six tiny fireflies seek separate embers in the crowd.

  • fire · homing · fire · maximum level 8
  • Gameplay unlock: 5,950 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · nearest92.8s675 / 4sburn
Link to entry ↗

Eight sudden sparks stun a ring around your body.

  • lightning · nova · lightning · maximum level 8
  • Gameplay unlock: 6,035 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
nova · nearest202.2s875 / 0.65sstun
Link to entry ↗

A dark throwing blade opens a vulnerable path ahead.

  • shadow · projectile · shadow · maximum level 8
  • Gameplay unlock: 6,120 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
projectile · facing301.1s175 / 1.2svulnerability · 3 pierce
Link to entry ↗

A far orbiting web catches and slows a thick crowd.

  • arcane · orbit · arcane · crowd · maximum level 8
  • Gameplay unlock: 6,205 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
orbit · nearest113s2185 / 4sslow · crowd scaling
Link to entry ↗

An open spellbook breathes a close cone of winter.

  • frost · cone · frost · maximum level 8
  • Gameplay unlock: 6,290 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
cone · nearest101.1s975 / 0.8schill
Link to entry ↗

A line of golden flame blooms through marked enemies.

  • fire · beam · fire · crowd · maximum level 8
  • Gameplay unlock: 6,375 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
beam · nearest241.8s1420 / 1.2sburn · crowd scaling
Link to entry ↗

Three swinging bone arms sweep a defensive ring.

  • physical · rotating · physical · maximum level 8
  • Gameplay unlock: 6,460 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
rotating · nearest265s3100 / 5s
Link to entry ↗

One enormous meteor curses a distant formation.

  • shadow · bombard · shadow · maximum level 8
  • Gameplay unlock: 6,545 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bombard · farthest1155s1205 / 1.2scurse
Link to entry ↗

A resonant fork connects ten tightly clustered enemies.

  • arcane · chain · arcane · crowd · maximum level 8
  • Gameplay unlock: 6,630 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
chain · nearest122.5s1085 / 1.2scrowd scaling
Link to entry ↗

Your fading health nourishes a deadly dahlia trap.

  • blood · trap · blood · missingHp · maximum level 8
  • Gameplay unlock: 6,715 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
trap · nearest403s1160 / 8sbleed · missingHp scaling
Link to entry ↗

A brave white mouse nips at ankles and chills pursuit.

  • frost · summon · frost · maximum level 8
  • Gameplay unlock: 6,800 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest168s1160 / 10schill
Link to entry ↗

Sixteen runic shards answer a blow and pierce outward.

  • arcane · retaliate · arcane · maximum level 8
  • Gameplay unlock: 6,885 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
retaliate · nearest141.1s1675 / 1.2svulnerability · 4 pierce
Link to entry ↗

A single slow lance tears through the farthest enemy line.

  • holy · projectile · holy · maximum level 8
  • Gameplay unlock: 6,970 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
projectile · farthest582.8s175 / 3s24 pierce
Link to entry ↗

A wide pair of living thorns poisons anything they touch.

  • poison · orbit · poison · maximum level 8
  • Gameplay unlock: 7,055 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
orbit · nearest135s2135 / 6spoison
Link to entry ↗

A gentle blue note becomes a wide slowing wave.

  • arcane · wave · arcane · maximum level 8
  • Gameplay unlock: 7,140 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
wave · nearest182.2s175 / 4sslow · 30 pierce
Link to entry ↗

A bright stone skips through the horde, revealing weak points.

  • holy · bounce · holy · maximum level 8
  • Gameplay unlock: 7,225 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bounce · nearest261.1s175 / 3svulnerability · 1 pierce · 4 bounces
Link to entry ↗

Twin fans behind your shoulders grow hotter in motion.

  • fire · fan · fire · movement · maximum level 8
  • Gameplay unlock: 7,310 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
fan · rear101.1s875 / 1sburn · movement scaling
Link to entry ↗

A single huge lily blooms under the farthest enemy.

  • shadow · pool · shadow · maximum level 8
  • Gameplay unlock: 7,395 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
pool · farthest145s1195 / 6scurse
Link to entry ↗

Knot five poisoned souls together across a wide distance.

  • poison · chain · poison · maximum level 8
  • Gameplay unlock: 7,480 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
chain · nearest162.1s5215 / 1.2spoison
Link to entry ↗

A bright sickle returns carrying the weight of your victories.

  • holy · boomerang · holy · kills · maximum level 8
  • Gameplay unlock: 7,565 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
boomerang · nearest321.9s175 / 3skills scaling · 12 pierce
Link to entry ↗

Scatter five glass fruits that burst into bleeding seeds.

  • blood · bombard · blood · maximum level 8
  • Gameplay unlock: 7,650 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
bombard · nearest353.8s568 / 1.2sbleed
Link to entry ↗

A close electrical field pulses harder in a dense crowd.

  • lightning · aura · lightning · crowd · maximum level 8
  • Gameplay unlock: 7,735 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
aura · nearest101.2s190 / 1.2sstun · crowd scaling
Link to entry ↗

A fast sweep of shimmering wings opens weak points.

  • arcane · arc · arcane · critical · maximum level 8
  • Gameplay unlock: 7,820 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
arc · nearest230.7s1120 / 1.2svulnerability · critical scaling
Link to entry ↗

A falling rose hits harder when your strength is spent.

  • blood · strike · blood · missingHp · maximum level 8
  • Gameplay unlock: 7,905 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
strike · nearest904s1155 / 1.2sbleed · missingHp scaling
Link to entry ↗

A floating fish swims around the dark and marks a distant target.

  • holy · homing · holy · maximum level 8
  • Gameplay unlock: 7,990 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
homing · farthest322s175 / 7smark
Link to entry ↗

A fast weaving shuttle curses a narrow path and returns.

  • shadow · boomerang · shadow · maximum level 8
  • Gameplay unlock: 8,075 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
boomerang · nearest201.2s175 / 1.6scurse · 5 pierce
Link to entry ↗

A sharp clap launches a short, forceful cone of ivory.

  • physical · cone · physical · maximum level 8
  • Gameplay unlock: 8,160 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
cone · facing111.6s1275 / 0.45s
Link to entry ↗

A short heavy beam laces the congregation with venom.

  • poison · beam · poison · critical · maximum level 8
  • Gameplay unlock: 8,245 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
beam · nearest502.1s1285 / 1.2spoison · critical scaling
Link to entry ↗

Twenty petals drift in a lingering spiral of marked light.

  • arcane · nova · arcane · maximum level 8
  • Gameplay unlock: 8,330 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
nova · nearest113.5s2075 / 4smark
Link to entry ↗

A single steadfast wisp guards the wounded with punishing strikes.

  • holy · summon · holy · missingHp · maximum level 8
  • Gameplay unlock: 8,415 total kills.
  • No evolution recipe in the current catalogue.
  • Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
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Behavior / aimBase damageCooldownCountArea / durationEffect
summon · nearest4210s1150 / 12svulnerability · missingHp scaling
About this chapter

Rules describe the 0.2.0 defaults. Catalogue entries follow the loaded collection; active hunts and stored Daily challenges keep their own pinned rules.

Implementation references: content/index.ts · game-core/weapons.ts · game-core/engine.ts