Weapon compendium
All base weapons with behavior, targeting, raw component values, unlocks, and evolution links.
Read a weapon before choosing it
Expand an entry for its authored attack components. These are base values before weapon-level scaling, hero/passive stats, critical hits, conditions and difficulty. Base damage is per component, not a promise of damage per second.
Area and projectile speed use arena units. Amount describes the component’s base count. Targeting may follow the nearest enemy, a random enemy, the farthest target, your facing direction or your rear. Not all weapons have an evolution.
Twenty behavior families
| Family | How to use it |
|---|---|
| projectile | Aimed shots travel through the arena. Facing and rear targeting depend on your movement direction. |
| fan | A spread of shots covers a wider angle. Position to place several paths through a group. |
| arc | A broad melee sweep strikes enemies within reach. Keep targets on the attack side. |
| orbit | Damage revolves around you. Move so threats cross the orbit. |
| boomerang | A projectile curves back toward its owner, covering the outbound and return path. |
| aura | A persistent nearby damage zone favors keeping enemies within its reach. |
| pool | A ground zone damages enemies that remain inside it. Lead a pursuing crowd across it. |
| strike | An area strike targets a location. Gather enemies before its next activation. |
| chain | Damage jumps between nearby targets; later links deal less damage. Crowds provide connections. |
| beam | A narrow line passes through targets. Lining enemies up improves coverage. |
| summon | A companion-like damage zone follows the player and contributes automatic attacks. |
| homing | Projectiles steer toward enemies, helping maintain pressure while you reposition. |
| wave | A traveling attack covers a corridor through the crowd. |
| bombard | Delayed area attacks punish enemies at their marked locations. |
| trap | A placed hazard rewards leading enemies through a prepared route. |
| retaliate | A reactive close-range attack depends on recent damage. Avoid treating incoming hits as free damage. |
| rotating | Rotating attack zones sweep around the player and punish nearby crowds. |
| nova | A ring of projectiles spreads outward. Strong coverage around a surrounded position. |
| cone | A directional burst covers an angle in front of the attack direction. |
| bounce | Projectiles ricochet toward additional enemies while bounces remain. |
Silver SwordA sweeping silver crescent cuts the closest threats.+
A sweeping silver crescent cuts the closest threats.
- physical · arc · physical · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Blooming Blade; requires Blood Rose level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| arc · nearest | 28 | 1.1s | 1 | 112 / 1.2s | 8 pierce |
Hex OrbA patient violet orb circles its keeper.+
A patient violet orb circles its keeper.
- arcane · orbit · arcane · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Astral Orrery; requires Blood Chalice level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| orbit · nearest | 18 | 1.1s | 1 | 94 / 2.6s | curse |
Blood NeedleA crimson needle seeks the nearest heartbeat.+
A crimson needle seeks the nearest heartbeat.
- blood · homing · blood · missingHp · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Scarlet Thread; requires Dusk Hourglass level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · nearest | 18 | 1.1s | 1 | 75 / 1.2s | bleed · missingHp scaling |
MoonbowA swift arrow pierces the night.+
A swift arrow pierces the night.
- physical · projectile · physical · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Eclipse Longbow; requires Moon Lens level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| projectile · nearest | 18 | 1.1s | 1 | 75 / 1.2s | 2 pierce |
Dawn RelicA small sanctuary sears nearby shadows.+
A small sanctuary sears nearby shadows.
- holy · aura · holy · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Cathedral of Dawn; requires Raven Feather level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| aura · nearest | 9 | 0.7s | 1 | 100 / 1.2s | — |
Bone PageA loyal little skeleton hunts alongside you.+
A loyal little skeleton hunts alongside you.
- shadow · summon · shadow · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Grave Court; requires Last Candle level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 18 | 1.1s | 1 | 160 / 6s | — |
Fairy DustLeave a sparkling patch beneath a distant enemy.+
Leave a sparkling patch beneath a distant enemy.
- arcane · pool · arcane · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Faerie Parliament; requires Twin Crown level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| pool · nearest | 18 | 1.1s | 1 | 82 / 3s | slow |
Grave AxeA heavy axe returns through the horde.+
A heavy axe returns through the horde.
- physical · boomerang · physical · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Barrow Reaper; requires Night Clover level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| boomerang · nearest | 18 | 1.1s | 1 | 22 / 1.2s | 4 pierce |
Ember LanternLob embers into clusters of enemies.+
Lob embers into clusters of enemies.
- fire · bombard · fire · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Phoenix Vigil; requires Wisp Lantern level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bombard · nearest | 18 | 2.4s | 2 | 88 / 1.2s | burn |
Frost ThimbleScatter three needles of numbing ice.+
Scatter three needles of numbing ice.
- frost · fan · frost · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Winter Seamstress; requires Velvet Boots level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| fan · nearest | 18 | 1.1s | 3 | 75 / 1.2s | chill |
Storm ChainLightning leaps between nearby foes.+
Lightning leaps between nearby foes.
- lightning · chain · lightning · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Tempest Covenant; requires Silver Mail level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| chain · nearest | 18 | 1.1s | 4 | 135 / 1.2s | stun |
Rose WreathUnfurl a thorny bloom in every direction.+
Unfurl a thorny bloom in every direction.
- blood · nova · blood · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Crimson Arboretum; requires Roseheart level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| nova · nearest | 18 | 1.1s | 8 | 125 / 1.2s | bleed |
Moth LampA wandering moth chases the farthest shadow.+
A wandering moth chases the farthest shadow.
- holy · homing · holy · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Luminous Migration; requires Sacred Dew level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · farthest | 18 | 1.1s | 1 | 75 / 3s | — |
Ink BellA broad wave of ink marks everything it crosses.+
A broad wave of ink marks everything it crosses.
- shadow · wave · shadow · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Drowned Coronation; requires Ivory Fang level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| wave · nearest | 18 | 1.1s | 1 | 48 / 1.2s | mark · 12 pierce |
ToadstoolPlant poisonous mushrooms along your path.+
Plant poisonous mushrooms along your path.
- poison · trap · poison · movement · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Spore Kingdom; requires Black Mirror level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| trap · nearest | 18 | 1.1s | 1 | 75 / 8s | poison · movement scaling |
Star GlassA narrow ray draws a line through the crowd.+
A narrow ray draws a line through the crowd.
- arcane · beam · arcane · maximum level 8
- Gameplay unlock: Available from the beginning.
- Evolution: Prismatic Horizon; requires Iron Bell level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| beam · nearest | 18 | 1.1s | 1 | 480 / 1.2s | 16 pierce |
Cinder SlingHot coals ricochet between targets and leave burns.+
Hot coals ricochet between targets and leave burns.
- fire · bounce · fire · maximum level 8
- Gameplay unlock: 1,360 total kills.
- Evolution: Ashen Fireworks; requires Spirit Anchor level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bounce · nearest | 18 | 1.1s | 1 | 75 / 1.2s | burn · 3 bounces |
Rime FanA wide, short-lived frost fan protects your retreat.+
A wide, short-lived frost fan protects your retreat.
- frost · cone · frost · maximum level 8
- Gameplay unlock: 1,445 total kills.
- Evolution: Boreal Refuge; requires Frost Veil level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| cone · rear | 18 | 1.1s | 5 | 75 / 0.7s | chill |
Thorn MaceTaking a hit releases a poisonous crown of thorns.+
Taking a hit releases a poisonous crown of thorns.
- poison · retaliate · poison · missingHp · maximum level 8
- Gameplay unlock: 1,530 total kills.
- Evolution: Queen of Thorns; requires Blood Rose level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| retaliate · nearest | 18 | 1.1s | 10 | 75 / 1.2s | poison · missingHp scaling |
Moon DialA small sun rotates at arm’s length, scouring a moving corridor.+
A small sun rotates at arm’s length, scouring a moving corridor.
- holy · rotating · holy · maximum level 8
- Gameplay unlock: 1,615 total kills.
- Evolution: Solar Procession; requires Blood Chalice level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| rotating · nearest | 18 | 3s | 1 | 145 / 4s | vulnerability |
Comet PinPin a distant foe beneath a delayed falling star.+
Pin a distant foe beneath a delayed falling star.
- arcane · strike · arcane · maximum level 8
- Gameplay unlock: 1,700 total kills.
- Evolution: Falling Constellation; requires Dusk Hourglass level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| strike · farthest | 68 | 2.7s | 1 | 65 / 1.2s | — |
Raven QuillA backward quill marks pursuit while you flee.+
A backward quill marks pursuit while you flee.
- shadow · projectile · shadow · movement · maximum level 8
- Gameplay unlock: 1,785 total kills.
- Evolution: Raven Scripture; requires Moon Lens level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| projectile · rear | 18 | 1.1s | 1 | 75 / 1.2s | mark · movement scaling · 3 pierce |
Pilgrim BellA slow toll drives a circle of holy sparks outward.+
A slow toll drives a circle of holy sparks outward.
- holy · nova · holy · maximum level 8
- Gameplay unlock: 1,870 total kills.
- Evolution: Pilgrim’s Sunrise; requires Raven Feather level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| nova · nearest | 18 | 3s | 12 | 75 / 3s | — |
Foxfire TailYour footsteps leave a persistent ribbon of flame.+
Your footsteps leave a persistent ribbon of flame.
- fire · pool · fire · maximum level 8
- Gameplay unlock: 1,955 total kills.
- Evolution: Nine-Tailed Hearth; requires Last Candle level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| pool · rear | 18 | 1s | 1 | 40 / 5s | burn |
| trap · nearest | 10 | 1.7s | 1 | 45 / 4s | burn |
Bone DiceThrow a pair of knucklebones that tumble between foes.+
Throw a pair of knucklebones that tumble between foes.
- physical · bounce · physical · maximum level 8
- Gameplay unlock: 2,040 total kills.
- Evolution: Ossuary Gambit; requires Twin Crown level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bounce · nearest | 18 | 1.1s | 2 | 15 / 1.2s | 5 bounces |
Prism BroochThree precise prismatic rays pierce marked formations.+
Three precise prismatic rays pierce marked formations.
- arcane · fan · arcane · maximum level 8
- Gameplay unlock: 2,125 total kills.
- Evolution: Prism Cathedral; requires Night Clover level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| fan · nearest | 18 | 1.1s | 3 | 75 / 1.2s | vulnerability · 4 pierce |
Wisp KeyA ghostly key finds the farthest enemy and opens a curse.+
A ghostly key finds the farthest enemy and opens a curse.
- shadow · homing · shadow · maximum level 8
- Gameplay unlock: 2,210 total kills.
- Evolution: Keeper of Lost Doors; requires Wisp Lantern level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · farthest | 18 | 1.1s | 1 | 75 / 4s | curse · 1 pierce |
Iron PoppyHeavy poppies erupt when enemies approach your trail.+
Heavy poppies erupt when enemies approach your trail.
- physical · trap · physical · maximum level 8
- Gameplay unlock: 2,295 total kills.
- Evolution: Iron Conservatory; requires Velvet Boots level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| trap · nearest | 65 | 2.5s | 1 | 115 / 7s | — |
Storm SpindleTwo electric needles circle close and briefly stun.+
Two electric needles circle close and briefly stun.
- lightning · orbit · lightning · maximum level 8
- Gameplay unlock: 2,380 total kills.
- Evolution: Thunder Loom; requires Silver Mail level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| orbit · nearest | 18 | 2s | 2 | 66 / 2s | stun |
Scarlet RibbonA broad crimson ribbon bleeds the crowd behind you.+
A broad crimson ribbon bleeds the crowd behind you.
- blood · wave · blood · maximum level 8
- Gameplay unlock: 2,465 total kills.
- Evolution: Scarlet Labyrinth; requires Roseheart level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| wave · rear | 18 | 1.1s | 1 | 60 / 1.2s | bleed · 20 pierce |
Sun ThreadA golden thread stitches a distant group with vulnerability.+
A golden thread stitches a distant group with vulnerability.
- holy · chain · holy · maximum level 8
- Gameplay unlock: 2,550 total kills.
- Evolution: Golden Tapestry; requires Sacred Dew level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| chain · farthest | 13 | 1.1s | 6 | 160 / 1.2s | vulnerability |
Ashen TeapotScalding tea splashes unpredictable patches of ground.+
Scalding tea splashes unpredictable patches of ground.
- fire · bombard · fire · maximum level 8
- Gameplay unlock: 2,635 total kills.
- Evolution: Cinder Banquet; requires Ivory Fang level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bombard · random | 18 | 2.8s | 3 | 58 / 1.2s | burn |
Frost CrookA returning shepherd’s crook chills and pushes the herd.+
A returning shepherd’s crook chills and pushes the herd.
- frost · boomerang · frost · maximum level 8
- Gameplay unlock: 2,720 total kills.
- Evolution: Shepherd of Winter; requires Black Mirror level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| boomerang · nearest | 18 | 1.1s | 1 | 75 / 2.5s | chill · 7 pierce |
Hollow HarpA chord of curses sweeps the way you are facing.+
A chord of curses sweeps the way you are facing.
- shadow · cone · shadow · maximum level 8
- Gameplay unlock: 2,805 total kills.
- Evolution: Orchestra of the Hollow; requires Iron Bell level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| cone · facing | 18 | 1.1s | 7 | 75 / 1s | curse |
Gargoyle EggA stone fledgling follows enemies and batters them away.+
A stone fledgling follows enemies and batters them away.
- physical · summon · physical · maximum level 8
- Gameplay unlock: 2,890 total kills.
- Evolution: Gargoyle Matriarch; requires Spirit Anchor level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 32 | 6s | 1 | 210 / 8s | — |
Night ScissorsClose blades shear the crowd harder as enemies gather.+
Close blades shear the crowd harder as enemies gather.
- shadow · arc · shadow · crowd · maximum level 8
- Gameplay unlock: 2,975 total kills.
- Evolution: Midnight Tailor; requires Frost Veil level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| arc · nearest | 30 | 0.8s | 1 | 85 / 1.2s | vulnerability · crowd scaling |
Briar WhipA thorny line lashes far and poisons every enemy it crosses.+
A thorny line lashes far and poisons every enemy it crosses.
- poison · beam · poison · maximum level 8
- Gameplay unlock: 3,060 total kills.
- Evolution: Garden of Barbs; requires Blood Rose level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| beam · nearest | 18 | 1.5s | 1 | 380 / 1.2s | poison |
Candle MothsThree little lights hunt nearby shadows together.+
Three little lights hunt nearby shadows together.
- holy · summon · holy · maximum level 8
- Gameplay unlock: 3,145 total kills.
- Evolution: A Thousand Small Suns; requires Blood Chalice level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 8 | 4.5s | 3 | 115 / 5s | — |
Mourning LocketA wounded heart sends stronger pulses as health falls.+
A wounded heart sends stronger pulses as health falls.
- blood · aura · blood · missingHp · maximum level 8
- Gameplay unlock: 3,230 total kills.
- Evolution: Heart of the Mourning; requires Dusk Hourglass level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| aura · nearest | 10 | 1s | 1 | 110 / 1.2s | bleed · missingHp scaling |
Crystal ChimeBrittle notes leap across foes, slowing an advancing line.+
Brittle notes leap across foes, slowing an advancing line.
- frost · chain · frost · maximum level 8
- Gameplay unlock: 3,315 total kills.
- Evolution: Frozen Carillon; requires Moon Lens level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| chain · nearest | 24 | 1.8s | 3 | 200 / 1.2s | chill |
Velvet CardA cutting card strikes harder when your critical chance grows.+
A cutting card strikes harder when your critical chance grows.
- blood · projectile · blood · critical · maximum level 8
- Gameplay unlock: 3,400 total kills.
- Evolution: Velvet Guillotine; requires Raven Feather level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| projectile · nearest | 18 | 1.1s | 1 | 75 / 1.2s | mark · critical scaling · 1 pierce |
Grave CompassFour hands of a lost compass sweep a wide ring.+
Four hands of a lost compass sweep a wide ring.
- shadow · rotating · shadow · maximum level 8
- Gameplay unlock: 3,485 total kills.
- Evolution: Compass of the Dead; requires Last Candle level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| rotating · nearest | 12 | 3.8s | 4 | 180 / 3s | — |
Bottled DawnShatter a vial of dawn over an enemy after a warning flash.+
Shatter a vial of dawn over an enemy after a warning flash.
- holy · strike · holy · maximum level 8
- Gameplay unlock: 3,570 total kills.
- Evolution: Unbottled Daybreak; requires Twin Crown level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| strike · nearest | 85 | 3.2s | 1 | 110 / 1.2s | vulnerability |
Witch BroomA circling broom scatters pursuit; movement strengthens the sweep.+
A circling broom scatters pursuit; movement strengthens the sweep.
- arcane · boomerang · arcane · movement · maximum level 8
- Gameplay unlock: 3,655 total kills.
- Evolution: Witch’s Wild Ride; requires Night Clover level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| boomerang · rear | 18 | 1.1s | 1 | 75 / 1.2s | movement scaling · 9 pierce |
Dusk HoundsTwo faithful shadows grow fierce with every vanquished foe.+
Two faithful shadows grow fierce with every vanquished foe.
- shadow · summon · shadow · kills · maximum level 8
- Gameplay unlock: 3,740 total kills.
- Evolution: The Endless Pack; requires Wisp Lantern level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 16 | 6s | 2 | 75 / 7s | kills scaling |
Copper AcornAn acorn bursts with a stunning spark when stepped on.+
An acorn bursts with a stunning spark when stepped on.
- lightning · trap · lightning · maximum level 8
- Gameplay unlock: 3,825 total kills.
- Evolution: Copper Worldtree; requires Velvet Boots level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| trap · nearest | 36 | 2.6s | 1 | 96 / 10s | stun |
Opal BubblesSlow drifting bubbles seek targets and linger in their path.+
Slow drifting bubbles seek targets and linger in their path.
- frost · homing · frost · maximum level 8
- Gameplay unlock: 3,910 total kills.
- Evolution: Opaline Winter; requires Silver Mail level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · nearest | 10 | 1.1s | 4 | 75 / 5s | slow |
Rose ScepterA bed of magical roses grows beneath a random enemy.+
A bed of magical roses grows beneath a random enemy.
- blood · pool · blood · maximum level 8
- Gameplay unlock: 3,995 total kills.
- Evolution: Throne of Roses; requires Roseheart level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| pool · random | 14 | 3s | 1 | 135 / 4s | bleed |
Ink MirrorA broken reflection answers wounds with marking shards.+
A broken reflection answers wounds with marking shards.
- shadow · retaliate · shadow · critical · maximum level 8
- Gameplay unlock: 4,080 total kills.
- Evolution: Midnight Reflections; requires Sacred Dew level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| retaliate · nearest | 16 | 1.1s | 14 | 75 / 1.2s | mark · critical scaling · 2 pierce |
Aurora NeedleA slender, far-reaching stitch of frozen light.+
A slender, far-reaching stitch of frozen light.
- frost · beam · frost · maximum level 8
- Gameplay unlock: 4,165 total kills.
- Evolution: Aurora Unbound; requires Ivory Fang level 1 and weapon level 8, then a chest.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| beam · nearest | 31 | 1.6s | 1 | 620 / 1.2s | chill |
Wolf ToothOne quick fang hunts weak points at critical strength.+
One quick fang hunts weak points at critical strength.
- physical · homing · physical · critical · maximum level 8
- Gameplay unlock: 4,250 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · nearest | 33 | 0.9s | 1 | 75 / 1s | critical scaling |
Sleeping SeedA broad sleepy bloom slows groups before the poison bites.+
A broad sleepy bloom slows groups before the poison bites.
- poison · trap · poison · maximum level 8
- Gameplay unlock: 4,335 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| trap · nearest | 10 | 3s | 1 | 145 / 9s | slow |
| pool · nearest | 7 | 3s | 1 | 95 / 3s | poison |
Ember CrownA crown of six cinders burns the innermost ring.+
A crown of six cinders burns the innermost ring.
- fire · orbit · fire · maximum level 8
- Gameplay unlock: 4,420 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| orbit · nearest | 8 | 3s | 6 | 48 / 3s | burn |
Rune StonesThree large runes collapse onto separate enemies.+
Three large runes collapse onto separate enemies.
- arcane · strike · arcane · maximum level 8
- Gameplay unlock: 4,505 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| strike · random | 45 | 2.6s | 3 | 72 / 1.2s | — |
Funeral DrumA heavy pulse echoes slowly outward, carrying a curse.+
A heavy pulse echoes slowly outward, carrying a curse.
- shadow · nova · shadow · maximum level 8
- Gameplay unlock: 4,590 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| nova · nearest | 12 | 4s | 16 | 75 / 5s | curse |
Lily ShieldThe shield answers a blow with a dense ring of repelling light.+
The shield answers a blow with a dense ring of repelling light.
- holy · retaliate · holy · maximum level 8
- Gameplay unlock: 4,675 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| retaliate · nearest | 22 | 1.1s | 8 | 75 / 1.2s | vulnerability · 5 pierce |
Thunder ForkTwo forks of lightning pierce and stun the front line.+
Two forks of lightning pierce and stun the front line.
- lightning · fan · lightning · maximum level 8
- Gameplay unlock: 4,760 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| fan · nearest | 24 | 1.1s | 2 | 75 / 1.2s | stun · 6 pierce |
Sable ScytheA wide reaping sweep grows with accumulated kills.+
A wide reaping sweep grows with accumulated kills.
- shadow · arc · shadow · kills · maximum level 8
- Gameplay unlock: 4,845 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| arc · nearest | 40 | 2.2s | 1 | 165 / 1.2s | kills scaling |
Phantom PennantA banner marks enemies gathering around its bearer.+
A banner marks enemies gathering around its bearer.
- holy · aura · holy · crowd · maximum level 8
- Gameplay unlock: 4,930 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| aura · nearest | 7 | 0.9s | 1 | 150 / 1.2s | mark · crowd scaling |
Glass BeetleA jewel-backed beetle draws a wandering damaging trail.+
A jewel-backed beetle draws a wandering damaging trail.
- arcane · summon · arcane · maximum level 8
- Gameplay unlock: 5,015 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 23 | 7s | 1 | 230 / 9s | — |
| pool · nearest | 9 | 2.5s | 1 | 44 / 2s | vulnerability |
Blood HourA scarlet clock hand sweeps farther as health falls.+
A scarlet clock hand sweeps farther as health falls.
- blood · rotating · blood · missingHp · maximum level 8
- Gameplay unlock: 5,100 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| rotating · nearest | 35 | 4s | 1 | 215 / 4s | bleed · missingHp scaling |
Winter CoinA lucky cold coin bounces through seven pairs of hands.+
A lucky cold coin bounces through seven pairs of hands.
- frost · bounce · frost · maximum level 8
- Gameplay unlock: 5,185 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bounce · nearest | 20 | 1.1s | 1 | 75 / 3s | chill · 7 bounces |
Gloom KiteA cursed kite circles far from your shoulders.+
A cursed kite circles far from your shoulders.
- shadow · orbit · shadow · maximum level 8
- Gameplay unlock: 5,270 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| orbit · nearest | 26 | 4s | 1 | 215 / 5s | curse |
Honey VialSticky enchanted honey slows a broad patch of ground.+
Sticky enchanted honey slows a broad patch of ground.
- poison · pool · poison · maximum level 8
- Gameplay unlock: 5,355 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| pool · nearest | 6 | 3.5s | 1 | 180 / 5s | slow |
Saint SandalMovement sends a wave of dawn behind your footsteps.+
Movement sends a wave of dawn behind your footsteps.
- holy · wave · holy · movement · maximum level 8
- Gameplay unlock: 5,440 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| wave · rear | 18 | 1.1s | 1 | 40 / 1.2s | vulnerability · movement scaling · 18 pierce |
Star KettleA steaming kettle rains five little stars at random.+
A steaming kettle rains five little stars at random.
- arcane · bombard · arcane · maximum level 8
- Gameplay unlock: 5,525 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bombard · random | 28 | 3.3s | 5 | 48 / 1.2s | — |
Raven FeastA pair of hungry ravens pecks bleeding wounds.+
A pair of hungry ravens pecks bleeding wounds.
- blood · summon · blood · kills · maximum level 8
- Gameplay unlock: 5,610 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 18 | 5s | 2 | 75 / 6s | bleed · kills scaling |
Frozen RosePetals scatter in a slow and lingering ring of ice.+
Petals scatter in a slow and lingering ring of ice.
- frost · nova · frost · maximum level 8
- Gameplay unlock: 5,695 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| nova · nearest | 12 | 2.8s | 18 | 75 / 3.5s | chill |
Black CenserA close cloud of incense lays a persistent curse.+
A close cloud of incense lays a persistent curse.
- shadow · aura · shadow · maximum level 8
- Gameplay unlock: 5,780 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| aura · nearest | 8 | 0.6s | 1 | 85 / 3s | curse |
Silver SpurMoving quickly drives a long silver spur through the chase.+
Moving quickly drives a long silver spur through the chase.
- physical · projectile · physical · movement · maximum level 8
- Gameplay unlock: 5,865 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| projectile · facing | 26 | 1.6s | 1 | 75 / 1.2s | movement scaling · 8 pierce |
Firefly JarSix tiny fireflies seek separate embers in the crowd.+
Six tiny fireflies seek separate embers in the crowd.
- fire · homing · fire · maximum level 8
- Gameplay unlock: 5,950 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · nearest | 9 | 2.8s | 6 | 75 / 4s | burn |
Storm WreathEight sudden sparks stun a ring around your body.+
Eight sudden sparks stun a ring around your body.
- lightning · nova · lightning · maximum level 8
- Gameplay unlock: 6,035 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| nova · nearest | 20 | 2.2s | 8 | 75 / 0.65s | stun |
Obsidian DaggerA dark throwing blade opens a vulnerable path ahead.+
A dark throwing blade opens a vulnerable path ahead.
- shadow · projectile · shadow · maximum level 8
- Gameplay unlock: 6,120 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| projectile · facing | 30 | 1.1s | 1 | 75 / 1.2s | vulnerability · 3 pierce |
Dream CatcherA far orbiting web catches and slows a thick crowd.+
A far orbiting web catches and slows a thick crowd.
- arcane · orbit · arcane · crowd · maximum level 8
- Gameplay unlock: 6,205 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| orbit · nearest | 11 | 3s | 2 | 185 / 4s | slow · crowd scaling |
Frost BookAn open spellbook breathes a close cone of winter.+
An open spellbook breathes a close cone of winter.
- frost · cone · frost · maximum level 8
- Gameplay unlock: 6,290 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| cone · nearest | 10 | 1.1s | 9 | 75 / 0.8s | chill |
Marigold StaffA line of golden flame blooms through marked enemies.+
A line of golden flame blooms through marked enemies.
- fire · beam · fire · crowd · maximum level 8
- Gameplay unlock: 6,375 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| beam · nearest | 24 | 1.8s | 1 | 420 / 1.2s | burn · crowd scaling |
Bone ChandelierThree swinging bone arms sweep a defensive ring.+
Three swinging bone arms sweep a defensive ring.
- physical · rotating · physical · maximum level 8
- Gameplay unlock: 6,460 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| rotating · nearest | 26 | 5s | 3 | 100 / 5s | — |
Violet MeteorOne enormous meteor curses a distant formation.+
One enormous meteor curses a distant formation.
- shadow · bombard · shadow · maximum level 8
- Gameplay unlock: 6,545 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bombard · farthest | 115 | 5s | 1 | 205 / 1.2s | curse |
Lunar Tuning ForkA resonant fork connects ten tightly clustered enemies.+
A resonant fork connects ten tightly clustered enemies.
- arcane · chain · arcane · crowd · maximum level 8
- Gameplay unlock: 6,630 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| chain · nearest | 12 | 2.5s | 10 | 85 / 1.2s | crowd scaling |
Crimson DahliaYour fading health nourishes a deadly dahlia trap.+
Your fading health nourishes a deadly dahlia trap.
- blood · trap · blood · missingHp · maximum level 8
- Gameplay unlock: 6,715 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| trap · nearest | 40 | 3s | 1 | 160 / 8s | bleed · missingHp scaling |
Snow MouseA brave white mouse nips at ankles and chills pursuit.+
A brave white mouse nips at ankles and chills pursuit.
- frost · summon · frost · maximum level 8
- Gameplay unlock: 6,800 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 16 | 8s | 1 | 160 / 10s | chill |
Rune BucklerSixteen runic shards answer a blow and pierce outward.+
Sixteen runic shards answer a blow and pierce outward.
- arcane · retaliate · arcane · maximum level 8
- Gameplay unlock: 6,885 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| retaliate · nearest | 14 | 1.1s | 16 | 75 / 1.2s | vulnerability · 4 pierce |
Dawn JavelinA single slow lance tears through the farthest enemy line.+
A single slow lance tears through the farthest enemy line.
- holy · projectile · holy · maximum level 8
- Gameplay unlock: 6,970 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| projectile · farthest | 58 | 2.8s | 1 | 75 / 3s | 24 pierce |
Briar RingA wide pair of living thorns poisons anything they touch.+
A wide pair of living thorns poisons anything they touch.
- poison · orbit · poison · maximum level 8
- Gameplay unlock: 7,055 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| orbit · nearest | 13 | 5s | 2 | 135 / 6s | poison |
Sighing FluteA gentle blue note becomes a wide slowing wave.+
A gentle blue note becomes a wide slowing wave.
- arcane · wave · arcane · maximum level 8
- Gameplay unlock: 7,140 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| wave · nearest | 18 | 2.2s | 1 | 75 / 4s | slow · 30 pierce |
Echo PebbleA bright stone skips through the horde, revealing weak points.+
A bright stone skips through the horde, revealing weak points.
- holy · bounce · holy · maximum level 8
- Gameplay unlock: 7,225 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bounce · nearest | 26 | 1.1s | 1 | 75 / 3s | vulnerability · 1 pierce · 4 bounces |
Cinder WingsTwin fans behind your shoulders grow hotter in motion.+
Twin fans behind your shoulders grow hotter in motion.
- fire · fan · fire · movement · maximum level 8
- Gameplay unlock: 7,310 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| fan · rear | 10 | 1.1s | 8 | 75 / 1s | burn · movement scaling |
Grave LilyA single huge lily blooms under the farthest enemy.+
A single huge lily blooms under the farthest enemy.
- shadow · pool · shadow · maximum level 8
- Gameplay unlock: 7,395 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| pool · farthest | 14 | 5s | 1 | 195 / 6s | curse |
Witch KnotKnot five poisoned souls together across a wide distance.+
Knot five poisoned souls together across a wide distance.
- poison · chain · poison · maximum level 8
- Gameplay unlock: 7,480 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| chain · nearest | 16 | 2.1s | 5 | 215 / 1.2s | poison |
Moon SickleA bright sickle returns carrying the weight of your victories.+
A bright sickle returns carrying the weight of your victories.
- holy · boomerang · holy · kills · maximum level 8
- Gameplay unlock: 7,565 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| boomerang · nearest | 32 | 1.9s | 1 | 75 / 3s | kills scaling · 12 pierce |
Glass PomegranateScatter five glass fruits that burst into bleeding seeds.+
Scatter five glass fruits that burst into bleeding seeds.
- blood · bombard · blood · maximum level 8
- Gameplay unlock: 7,650 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| bombard · nearest | 35 | 3.8s | 5 | 68 / 1.2s | bleed |
Storm ChaliceA close electrical field pulses harder in a dense crowd.+
A close electrical field pulses harder in a dense crowd.
- lightning · aura · lightning · crowd · maximum level 8
- Gameplay unlock: 7,735 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| aura · nearest | 10 | 1.2s | 1 | 90 / 1.2s | stun · crowd scaling |
Moth SaberA fast sweep of shimmering wings opens weak points.+
A fast sweep of shimmering wings opens weak points.
- arcane · arc · arcane · critical · maximum level 8
- Gameplay unlock: 7,820 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| arc · nearest | 23 | 0.7s | 1 | 120 / 1.2s | vulnerability · critical scaling |
Rose CometA falling rose hits harder when your strength is spent.+
A falling rose hits harder when your strength is spent.
- blood · strike · blood · missingHp · maximum level 8
- Gameplay unlock: 7,905 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| strike · nearest | 90 | 4s | 1 | 155 / 1.2s | bleed · missingHp scaling |
Lantern FishA floating fish swims around the dark and marks a distant target.+
A floating fish swims around the dark and marks a distant target.
- holy · homing · holy · maximum level 8
- Gameplay unlock: 7,990 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| homing · farthest | 32 | 2s | 1 | 75 / 7s | mark |
Soul ShuttleA fast weaving shuttle curses a narrow path and returns.+
A fast weaving shuttle curses a narrow path and returns.
- shadow · boomerang · shadow · maximum level 8
- Gameplay unlock: 8,075 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| boomerang · nearest | 20 | 1.2s | 1 | 75 / 1.6s | curse · 5 pierce |
Ivory CastanetsA sharp clap launches a short, forceful cone of ivory.+
A sharp clap launches a short, forceful cone of ivory.
- physical · cone · physical · maximum level 8
- Gameplay unlock: 8,160 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| cone · facing | 11 | 1.6s | 12 | 75 / 0.45s | — |
Thorn CatechismA short heavy beam laces the congregation with venom.+
A short heavy beam laces the congregation with venom.
- poison · beam · poison · critical · maximum level 8
- Gameplay unlock: 8,245 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| beam · nearest | 50 | 2.1s | 1 | 285 / 1.2s | poison · critical scaling |
Moon PetalsTwenty petals drift in a lingering spiral of marked light.+
Twenty petals drift in a lingering spiral of marked light.
- arcane · nova · arcane · maximum level 8
- Gameplay unlock: 8,330 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| nova · nearest | 11 | 3.5s | 20 | 75 / 4s | mark |
Last LanternA single steadfast wisp guards the wounded with punishing strikes.+
A single steadfast wisp guards the wounded with punishing strikes.
- holy · summon · holy · missingHp · maximum level 8
- Gameplay unlock: 8,415 total kills.
- No evolution recipe in the current catalogue.
- Level scaling (damage / cooldown / area / extra count): L1: ×1 / ×1 / ×1 / +0; L2: ×1.25 / ×0.955 / ×1.045 / +0; L3: ×1.5 / ×0.91 / ×1.09 / +0; L4: ×1.75 / ×0.865 / ×1.135 / +1; L5: ×2 / ×0.82 / ×1.18 / +1; L6: ×2.25 / ×0.775 / ×1.225 / +1; L7: ×2.5 / ×0.73 / ×1.27 / +2; L8: ×2.75 / ×0.685 / ×1.315 / +2.
| Behavior / aim | Base damage | Cooldown | Count | Area / duration | Effect |
|---|---|---|---|---|---|
| summon · nearest | 42 | 10s | 1 | 150 / 12s | vulnerability · missingHp scaling |
Rules describe the 0.2.0 defaults. Catalogue entries follow the loaded collection; active hunts and stored Daily challenges keep their own pinned rules.
Implementation references: content/index.ts · game-core/weapons.ts · game-core/engine.ts